Key Takeaways
In this project, I learned a few things:
1. Team Dynamic Matters
Great leaders and teammates can make a world of a difference in morale, especially so in a remote setting. Unfamiliar concepts became easier to grasp with teammates willing to share their knowledge in their domain of expertise. Our culture promoted an invitation to learn from one another led to a cohesion across departments that made for quick shipping and fun building together.
2. How to Unify Around A Shared Design Language
Design Systems are where products go from good to great. When I worked as a behavioral therapist, our first order of business was to establish an open avenue of communication, the same goes for teams that require design as a centralized focus. For a few months when we didn't have a cohesive design system, we struggled in our communication. Something as basic as naming conventions of our components and assets proved to eliminate friction. This reflected in our output and our users feedback.
3. Ego Gets in the Way
My experience as a designer on this team led me to experience quite a bit of imposter syndrome. As the sole designer providing for an entire organization for over a year, I found myself struggling to see my impact. I went wrong by basing my value through my role as a designer on this team and letting my ego as a "Designer" get the better of me. This led me to narrowly focus solely on my visual designs. After serious introspection I recognized my work ethic and positive team-player attitude go hand in hand with my design skills. After adding another designer to our team, our chats led me to see that design is subjective by nature, but there are objective results that come from identifying as a good human that just so happens to design, rather than only identifying as a designer.