Using design to increase DAUs 15x
How my designs helped grow daily active users 15x and increased paid subscriptions 200% in just one year
Role
Sr. Product Designer
Industry
Navigation, Recreation & Travel
Context
OnWater is a collection of navigation and recreation planning apps for mobile and web geared toward water sports.
Partners
Marketing - Alex
GIS- Waldo, Toren, Liam
Development - Kev, Tiff, Russ, Stephen, Ian
Brand Design - Erin
Problem
Users need help navigating waters, when they download our app we confuse them and make it worse.

My overarching goal for this project was to use design to simplify the discovery of over 100,000 Points of Interest on 425,000 Bodies of Water and evaluate where to find 100+ Fish Species and what the Weather and Water conditions are in each of those 525k+ locations.
Initial interactions with users went like this:
“It’s difficult to know how to use the app, I feel overwhelmed on first open”
“Reading this map feels confusing compared to Google Maps”
::points to featured river::
“What does that color mean?”
“I’m colorblind, I can’t distinguish between these two things”
Impact
Within 1 year of designing at onWater, my designs were able to drive a 15x growth in our Daily Active Users (shown below) and support an increase of our subscriptions over 200%.
Reader, consider that this initial bump in growth after only 3 months was through organic adoption in the fall, a normally slow season for app downloads and user engagement.
My first peak season showed me that users wanted what we were offering thanks to our ad budget increasing (Feb. '24.) My designs were validated and my goal was to increase usability so users would stick around and subscribe to the offering.
Key Takeaways
In this project, I learned a few things:
1. Team Dynamic Matters
Great leaders and teammates can make a world of a difference in morale, especially so in a remote setting. Unfamiliar concepts became easier to grasp with teammates willing to share their knowledge in their domain of expertise. Our culture promoted an invitation to learn from one another led to a cohesion across departments that made for quick shipping and fun building together.

2. How to Unify Around A Shared Design Language
Design Systems are where products go from good to great. When I worked as a behavioral therapist, our first order of business was to establish an open avenue of communication, the same goes for teams that require design as a centralized focus. For a few months when we didn't have a cohesive design system, we struggled in our communication. Something as basic as naming conventions of our components and assets proved to  eliminate friction. This reflected in our output and our users feedback.

3. Ego Gets in the Way
My experience as a designer on this team led me to experience quite a bit of imposter syndrome. As the sole designer providing for an entire organization for over a year, I found myself struggling to see my impact. I went wrong by basing my value through my role as a designer on this team and letting my ego as a "Designer" get the better of me. This led me to narrowly focus solely on my visual designs. After serious introspection I recognized my work ethic and positive team-player attitude go hand in hand with my design skills. After adding another designer to our team, our chats led me to see that design is subjective by nature, but there are objective results that come from identifying as a good human that just so happens to design, rather than only identifying as a designer.